AI Insights · Timothy · July 2022
Top 5 Racing Games on iOS in the US: Q2 2022 Performance
Discover the performance trends of the top 5 racing games on iOS in the US during Q2 2022, including revenue, downloads, and active users.
During the second quarter of 2022, the top 5 racing games on iOS in the United States showcased varying performance trends in terms of weekly revenue, downloads, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
CSR 2 - Realistic Drag Racing from Zynga Inc. saw a steady increase in weekly downloads, starting at around 44K in late March and peaking at approximately 77K by the end of June. The game’s weekly revenue fluctuated, with a high of about $516K in early April and a low of around $307K in mid-June. Active users also showed growth, rising from approximately 631K to 764K over the quarter.
Nintendo's Mario Kart Tour experienced consistent weekly downloads, hovering around 73K to 83K. Revenue peaked at around $310K in mid-May and remained generally stable, ending the quarter at about $255K. Active users fluctuated slightly but maintained a steady range, closing the quarter at approximately 492K.
No Limit Drag Racing 2 by Sycamore Valley Software LLC had relatively stable weekly downloads, ranging from about 14K to 19K. Revenue showed a downward trend, starting at around $171K in late March and ending at about $102K by the end of June. Active users also saw a slight decline, dropping from around 107K to 90K during the quarter.
Need for Speed No Limits from Electronic Arts saw a significant spike in downloads in mid-April, peaking at around 33K, but generally remained between 15K and 18K for the rest of the quarter. Revenue was relatively stable, averaging around $89K to $59K per week. Active users peaked at approximately 123K in late April and remained stable around 85K to 90K towards the end of June.
Asphalt Legends Unite by Gameloft saw weekly downloads generally hovering around 41K to 45K, with a peak at approximately 72K in mid-April. Revenue showed some fluctuations, with a high of about $67K in early April and around $44K by the end of June. Active users saw a slight increase, closing the quarter at around 138K.
These trends highlight the dynamic nature of the mobile gaming market. For more detailed insights, visit Sensor Tower.